Composer for Games & Visual Media

Based in Paris, I compose music for video games and visual media. I see music as a natural extension of your storytelling. I love working closely with creators to craft soundtracks that gently immerse the player and breathe life into their worlds.

A Cross-Cultural Musical Foundation

I grew up in Eastern Europe, where I learned classical music under the mentorship of a symphony conductor, before moving to Paris at 18. This early immersion gave me a solid classical base, balanced by an ear for traditional rhythms and colors.

As a multi-instrumentalist (piano, guitar, bass, drums) and former singer, my process remains flexible. The piano is usually where my ideas begin, but I adapt my instrumentation to what the game needs, often recording with live musicians to bring organic textures to the score.

Understanding Production & Storytelling

My path to game audio has been unconventional. I studied international business and spent time working in the tech industry. This gave me a very grounded understanding of production pipelines, teamwork, and the reality of project deadlines.

Alongside this, I spent several years writing and directing a pilot for a series. That experience deeply influenced how I write music: I learned how to build long-term narrative arcs, manage pacing, and ensure that every creative choice serves the story first.

Solo Projects

When I’m not writing for clients, I enjoy producing solo releases paired with custom animated loops. It’s a space where I experiment with different atmospheres, textures, and world-building ideas that often inspire my work for games.